It all comes down to this. Mina Monisario, in disguise, must join with her sworn enemies, the fanatical Machine Cultists, in a final, desperate battle against the Piperunners for control of the explosives stashed beneath the Great Machine. And if she fails, the entire city is forfeit!
NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.
As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.
Roll 2D6 (gold), 1d6 (black).
Black die 1, 2, 3: same tactic as previous round.
Black die 4, 5: Gold dice plus Aggression= NPC Tactic
Black die 6: Roll again for a Twist
NPC Tactic table
Panic - flee without caution, open self up to opportunistic attack
Surrender - throw down weapons and submit to opponent
Disengage - attempt to divert opponent's attention away from self
Guard Drake (10/52) (DIS) Attack Cult Fanatic: Bite 17 vs AC 12 6hp (6/39), Tail 10 vs AC 12 miss
Bronze Scout 1 21 vs AC 14: 8hp (4/52)
Bronze Scout 2 15 vs AC 15 7hp Drake dead
Bronze Scout 3 Continues to attack drake
Ice Maiden: Flurry form: Whirlwind: STR save 14 vs DC 13 saved: Mina not flung, 6 cold damage
Bandit Captain (57/65) Advantage Self Attack Cultists 2 (ADV) 21 and 23 scimitar 18hp, squad becomes 2 bloodied Cultists, 24 dagger vs 2A: dead
Cult Fanatic (12/39) Hold Person vs Bandit Captain: Wis save 9 vs DC 12: Paralysed
Mina (42/70): Leap Athletics 15: attack Bandit Captain with crossbow midair: ADV & Sharpshooter: 15 vs AC 15: 30hp (27/65). “Take out their leader!” Bonus Barbican attack (ADV) 17 vs AC 15 15hp (12/65)
Squad of Bandits 3: (30/45) Defend Captain (Cancels ADV)
Squad of Cultists 1: 4 vs AC 15 miss
Squad of Cultists 3: (42/45) 23 vs AC 15 15hp Bandit Captain dead
Cultist 4A (4/9hp) Attack Bandits 3 19 vs AC 12 4hp (26/45)
Cultist 4B (4/9hp) Attack Bandits 3 13 vs AC 12 6hp (20/45)
Bronze Scout 1 21 vs AC 12 12hp (8/45)
Bronze Scout 2 6 vs AC 12 miss
Bronze Scout 3 19 vs AC 12 7hp (1/45)
Ice Maiden: Fly to Mina, no whirlwind recharge, 2 slams 19 & 23 vs AC 16, 26hp (16/70) End of Turn CON check DC 12: 4 fail (dead) Cultist 2B Surrender:
FATE: Bandits surrender? (50/50 no: killed
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