Mina begins her exploration of the Underpipes, and makes a surprising discovery that makes her reassess her quest. But she’ll need to avoid being discovered herself if she’s going to survive…
Links
Transcript https://docs.google.com/document/d/1n568c4YkbsuKocfV-V0TWqrNtEpxrTAS-KXM3P9ALeI/edit?usp=sharing
Mina’s character sheet: https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing
Cadmus’ character sheet: https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing
Apocalypse World: http://apocalypse-world.com/
Ironsworn: https://www.ironswornrpg.com/
Dungeon World: https://dungeon-world.com/
FATE: https://www.evilhat.com/home/fate-core/
Mythic Magazine Volume 1: https://www.drivethrurpg.com/product/342536/Mythic-Magazine-Volume-1
Donjon: https://donjon.bin.sh/
Mechanics
SCENE 10
Chaos Factor 4
SCENE ALTERED? 1 Altered (Extremely hot)
Common, Discovery: Heating pipes, find supplies
Investigation vs DC 16 Clues?: 12+2 (Guidance) Fail forward (Complication)
DESCRIPTION: 49 Healthily 43 Harsh
Complication Table
- Use a monster, danger, or location move
- Reveal an unwelcome truth
- Show signs of an approaching threat
- Deal damage
- Use up their resources
- Turn their move back on them
- Separate them
- Give an opportunity that fits a class’ abilities
- Show a downside to their class, race, or equipment
- Offer an opportunity, with or without cost
- Put someone in a spot
- Tell them the requirements or consequences and ask
3: Show signs of an approaching threat
Description: 43 Imprison 15 Innocent
Healer? (50/50) 27 Yes
Human? (50/50) 15 Yes
Imprisoned how long? 1d4 (Days to years) months
Sleight of Hand Vs DC 10: lockpicks +3 +3 (Guidance): 19 Success
NPC Behaviour Check
Context: Investigating the Piperunners
Cadmus: starting Disposition 2d10+-2 10 Active
Cadmus First Action: 2d10+2 16 Act out of Self Interest (runs), change context (Escape incareration)
Cadmus Action: 2d10+2 17 Take something (food/ water), change context (tend to Cadmus)
Context Modifier: -2 (Disposition 8, Passive)
FATE: does he know when they are coming back? (50/50) 27 yes
When? 1d4 (now, minutes, tens of minutes, hours) 4 hours
FATE: Does he know another way out? (No Way) 12 No
Result |
Action |
Context |
4 or less |
TALKS, EXPOSITION |
Character’s Action changes the current Context |
5 |
PERFORMS AN AMBIGUOUS ACTION |
|
6-7 |
ACTS OUT OF PC INTEREST |
|
8 |
NPC CONTINUES -2 |
The Character’s Action is within the current Context |
9-10 |
NPC CONTINUES |
|
11 |
NPC CONTINUES +2 |
|
12 |
CONTEXT ACTION |
|
13 |
GIVES SOMETHING |
The Character’s Action changes the current Context |
14 |
SEEKS TO END THE ENCOUNTER |
|
15-16 |
ACTS OUT OF SELF INTEREST |
|
17 |
TAKES SOMETHING |
|
18 or more |
CAUSES HARM |
SCENE 11
Chaos Factor 5
SCENE ALTERED? 8 No
Themed, Common, Discovery, Danger (Water, Cooling Pipes, condensation, slashing trap)
Donjon random Trap generator, CR 2 (https://donjon.bin.sh/5e/random/#type=trap;trap-level=2)
Guillotine Blade: DC 15 to find, DC 15 to disable; +8 to hit against one target, 2d10 slashing damage; heroic tier, dangerous
Target: Mina d20+8 17 hit 10hp (22/38hp remaining)
FATE: does Cadmus heal her? (Likely) 73 Yes (just)
Healing Word (3HP)
FATE: was he kidnapped (very likely) 98 extreme no (he came here willingly)
FATE: is he willing to talk? (50/50) 26 Yes
EVENT: why did he come here? 3 Neglect 32 Plans
FATE: Are they all bad? (Unlikely) 22 Yes, Random Event
EVENT: Remote Event 2 Starting 21 Messages (knocking pipes)
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