Mina and Cadmus stumble upon the site of a battle fought between unknown adversaries, and make much-needed camp. Will they make it through the night without interruption? And what strange new adversaries await them in the depths of the Underpipes?
Links
Transcript https://docs.google.com/document/d/1YnNlVXuY_8_vBHAxWPPti5q_wN-py7xzESU0VRXnX50/edit?usp=sharing
Mina’s character sheet: https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing
Cadmus’ character sheet: https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing
Mechanics
SCENE 12
Chaos Factor 6
Altered Scene? 9 No
DUNGEON: Common, empty 78
DESCRIPTION 56 Irritatingly 70 Mysterious (incomprehensible machinery)
DUNGEON: Common, empty Waste line
FATE: Does the knocking stop? (Likely) 34 Yes
FATE: Lost? (50/50) 59 Yes
FATE: Deep? (Likely): 5 Exceptional Yes (inside the link!)
DUNGEON: Unique, Discovery, Danger Theme: Shadowy Forces
DESCRIPTION 4 Angrily 64 Messy (smashed outpost)
FATE: Bodies? (very unlikely) 37 Yes
FATE: Old? (50/50) 24 Yes
Discovery: find coins/ gems/ jewelry
Danger: trap: alarm DC 12 to spot (Mina Passive Perception 14, DC 15 to disable
Cadmus Action: 8 NPC Continues -2 (Disposition 6)
Mina Thieves’ Tools +3, Guidance +1 ADV (Cadmus helping) 5, 21 Success
Treasure: 14GP (gems are paste)
Investigate: what destroyed this place? Investigate +6 Guidance +3 18
DESCRIPTION 29 Energetically 65 Mighty (powered construct)
SCENE 13
Choas Factor 5
Altered Scene? Interrupt 86 Passion 22 Energy (drawn by magic)
FATE: Enemy creature? (50/50) 60 No
DESCRIPTION: 81 Peacefully 18 Delicate
FATE Long Rest? (Likely) 50 Yes
Mina full HP
Cadmus 3 levels Exhaustion 22hp
FATE: low on provisions? (Very likely) 8 Extreme Yes (out of provisions)
FATE: creatures edible? (Very unlikely) 38 No
Cadmus: cast Goodberry
SCENE 14
Chaos Factor 4
Altered Scene? 9 No
DUNGEON: Theme (Water) Unique (Control Chamber) Discovery (well) Danger (creature guarding: Human relocating attacking - cult fanatic and 4 cultists Donjon)
FATE: Great Machine? (Likely) 91 No
DESCRIPTION: 2 Adventurously 9 Classy
FATE: Water cult? (Likely) 41 Yes
FATE: Linked to imprisoning Piperunners? (50/50) 94 Exceptional No (implacable enemies)
Aggression: 5
Passive Perception 14 vs 12: Stealth 2 (noticed)
Range: 60ft
FATE: Does Cadmus recognise them? (Very Unlikely) 81 No
Initiative:
- Mina: 15
- Cadmus: 12
- Fanatic: 11
- Cultists: 10
Round 1
Mina: move ready action: attack if attacked
Cadmus: Disposition 6: Talks/ Exposition
Cultist Tactic: Probe - attack cautiously, testing opponent's defences
Fanatic: Move to ½ cover, Spell (1/4 L1 slots used)
Mina: Pistol 19 vs AC 14 24hp piercing (Fanatic 15hp remaining)
Command (Mina) DC 12 WIS Save: 9 fail
Cultists: 30 ft, ½ cover
Round 2
Mina: Grovel: prone
Cadmus: Disposition 8: Seeks to end the encounter (surrenders)
Tactic: Aggression 4, attack cautiously, testing opponent's defences
Fanatic: Hold Person (1/3 L2 slots used): DC 12 Cadmus (DIS) 12 15 saves (“seize them!”)
Cultist 1: Move 30’ Grapple vs Mina (prone) STR 11 vs DEX 11 (Mina higher skill Mod, avoids grapple)
Cultist 2: Move 30’ Grapple vs Cadmus STR 6 vs DEX 13 avoids grapple
Cultist 3: Move 30' Grapple Vs Mina STR 5 Vs DEX 9 avoids grapple
Cultist 4: Move 30' Grapple Vs Cadmus 7 Vs 9 avoids grapple
Round 3
FATE In a line? (50/50) 35 Yes 1d3 2 (1 of 2 L1 slots used)
Mina: stand, Tasha’s Caustic Brew DEX DC 14 Cultist 1 12 fail Cultist 3 19 success
Cadmus: Disposition 10: Context Action (under attack)
FATE Both in range? (50/50) 16 Yes
Word of Radiance: CON DC 12 Cultist 2 12 success Cultist 4 14 success
Tactic: Aggression 5 Balance - attack and defend evenly, no particular strategy
Fanatic: Blindness (2/3 L2 slots used) WIS DC 12 Mina 15 success
Cultist 1: 10hp acid damage (dead)
Cultist 2: dagger vs Cadmus AC 22 hit 4hp (18/22hp)
Cultist 3: dagger Vs Mina 19 hit 4hp (28/32)
Cultist 4: dagger Vs Cadmus AC 24 hit 4hp (14/22hp)
Round 4
Mina: Draw dagger (off hand), 17 hit Cultist 2 (7/9hp)
Cadmus: Disposition 12: Context Action
Word of Radiance CON DC 12 Cultist 2 13 Cultist 4 15 both avoid
Tactic: Aggression 4 Twist: Change - weapon/objective/ground “Kill them!”
Fanatic: Close to melee, Inflict Wounds on Cadmus vs AS 9 Miss
Cultist 2 dagger vs Cadmus AC 8 miss
Cultist 3 dagger vs Mina AC 9 miss
Cultist 4 dagger vs Cadmus AC 8 miss
Round 5
Mina: Move 30’ to cover (opportunity attack AC 22 hit 4hp (24/38hp), pistol 10 AC miss, HERO POINT 18 AC hit 24hp (Fanatic dead, cleave to Cultist 4, dead)
Cadmus: Word of Radiance CON DC 12 Cultist 2 6 fail 4hp (5/9hp) Cultist 4 1 fail 4hp (5/9hp)
Tactic: Aggression 2 Stand-off - wait for opponent to make the next move
Cultist 2 (5/9hp) ready attack if attacked
Cultist 3 (9/9hp) ready attack if attacked
Round 6
Mina: “drop your weapons and we won't kill you” (Persuasion 6) ready pistol if they move
Cadmus: move 20’, ready sacred flame if they move
Tactic Aggression 4 Stand-off - wait for opponent to make the next move
End Combat
Comments (0)
To leave or reply to comments, please download free Podbean or
No Comments
To leave or reply to comments,
please download free Podbean App.