![TLAS2 Chapter 15 The Best Defense](https://pbcdn1.podbean.com/imglogo/image-logo/13470968/The_Lone_Adventurer_Logo_3000px_anap3c_300x300.jpg)
The crew are bruised and beleaguered off the back of three punishing missions. But if they think the Spider is going to back down now, they have another think coming…
Links
Transcript: https://docs.google.com/document/d/1UMLqfA3aT1ud8WDFSWVxC9uIjGRTYodv5kpm77iSfqk/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
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Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Mechanics
XP
Web XP: 18 (3 advances)
- +2 Stress boxes per crew member
- Everybody Steals (+1 action rating for each crew member)
- Synchronised (All Group Action 6’s combine)
Crater XP: 7 (Bodyguard, Skirmish +1)
Spider XP: 4 (Mastermind)
Sallow XP: 8 (Physicker)
Valerian XP: 7 (Rook’s Gambit, Sway +1)
Tatters XP: 9 (Iron Will, Sway +1)
Trace XP: 7 (Focused)
Payoff
Rep +9
Coin +6
Heat +10 (Wanted 2)
Entanglements
- Show of Force (Undying destroy all covert drops)
- Reprisals (Sawtooth is found flayed)
- Questioning: Lord Adelaide Phroaig taken in, 2 Coin to release
SIMPLE Q: Do Tatters and Valerian make it back to the safehouse? (50/50) 3,4 No, Because
COMPLEX Q: Because what? 536, 431 Fireball, Arrow path
They have not been found since the fire
Downtime Activities
Sallow
- Recover (Physicker, Crater Aids): 5d: 2,5,5,6,3: Frazzled gone, Overwhelmed to L1
- Indulge Vice: 3 (4/11 remaining)
- Train (1 Coin): Survey +1
Crater
- Indulge Vice: 3 (4/11 remaining)
- Reduce Heat: Wreck: 3,4 Heat reduced by 2 to 3
Spider
- Indulge Vice: 5 (2/11 remaining)
- Reduce Heat: Consort: 4,1: Reduced by 2 to 1
Trace
- Recover (Physicker, Spider Aids): 5d: 1,1,3,4,5: 2 segments
- Recover (Physicker, Spider Aids): 5d: 6,4,3,1,3: 3 segments, Fatigued gone
- Train (1 Coin)
- Train (1 Coin): Study +1
Tatters
- Stress cleared, Trauma (Paranoid)
- +2 Stress (2 Trauma)
- Recover (Physicker, Valerian Aids): 5d: 4,5,2,2,6: 3 segments, 1 Coin for 5 segments: Brutalised cleared
- Train x 4 (3 Coin): +1 Study
Valerian
- Stress cleared, Trauma (Reckless)
- +1 Stress (1 Trauma)
- Train x 2
Faction Clocks
- Unseen: +1 infiltrate city Council
- Cult: +1 Awaken Machine, +2 convert unbelievers
- Wraiths: +1 recruit thieves, +1 secure arcane ally
- Tortemus: +1 crush Crows, +1 gain arcane secrets
- Seekers: +1 benefits of war
ENGAGEMENT ROLL Spider, Trace, Crater, Sallow
The Plan: Assault
The Detail: Destroy the Unseen’s supply lines
Loadouts: all Medium
Engagement Roll: 2D
- Luck: +1D
- Bold: +1D
- Vulnerability: +1D
- Ally (Jeren, Bluecoat archivist): +1D
- High Tier target: -1D
- Wanted: -1D
Result: Mixed Result (Risky)
GATHER INFORMATION: Spider Consort with Jeren re shipping Company, Mastermind to Push: 3d: 2,2,3 Limited: The Percheron is owned by the Void Sea Shipping Company VSSCo.
PROGRESS CLOCK: Destroy the Unseen’s supply lines 0/16
- Secure intel at the Shipping Company 0/4
- Destroy the Percheron 0/4
- Destroy Warehouse 1 0/4
- Destroy Warehouse 2 0/4
GROUP ACTION ROLL: Prowl, led by Trace, to break into the VSSCo office while avoiding the attention of the passing patrols, Risky, Standard: (Success with Consequence)
Trace: 3d: 5,5,2
Crater: 1d: 4
Sallow: 2d: 4,3
Spider: 1d: 1: 1 Stress to Trace
CONSEQUENCE: Take Heat
PROGRESS CLOCK: Destroy the Unseen’s supply lines 2/16
- The Shipping Company 2/4
- The Percheron 0/4
- Warehouse 1 0/4
- Warehouse 2 0/4
SIMPLE Q: Obvious wealth? 50/50: 4,1: Yes, but
Faded glory
ACTION ROLL: Spider Study, to find evidence in the company books while remaining undetected, Crater Assist, Risky, Standard: 3d: 1,4,5 (Success with Consequence)
CONSEQUENCE: Worse Effect
Limited information
COMPLEX Q: limited how?
STARFORGED DESCRIPTOR/ FOCUS ORACLE: Lost Ship
One ship name has been obscured
PROGRESS CLOCK: Destroy the Unseen’s supply lines 3/16
- The Shipping Company 3/4
- The Percheron 0/4
- Warehouse 1 0/4
- Warehouse 2 0/4
ACTION ROLL: Sallow Tinker, to break into the safe silently, Push, Risky, Standard-1 from Harm: 3d: 2,2,1 (Failure)
CONSEQUENCE: Noisy explosion, safe destroyed, Bluecoats on their way
GROUP ACTION ROLL: Prowl, led by Spider, to evade the Bluecoats and make it to the Percheron, Desperate, Limited: Success, 1XP
Trace: 3d: 5,4,6
Crater: 1d: 5
Sallow: 2d: 1,3 1 stress to Spider
Spider: 1d: 1: 3 1 stress to Spider
PROGRESS CLOCK: Destroy the Unseen’s supply lines 4/16
- The Shipping Company 3/4
- The Percheron 1/4
- Warehouse 1 0/4
- Warehouse 2 0/4
SIMPLE Q: Is the ship guarded? Very Likely: Yes, but
The guards are not alert
SETUP ACTION ROLL: Trace Hunt, to lay a route and track down the Captain without getting spotted, Crater Assists, Risky, Limited: 3d: 3,6,3 (Success)
PROGRESS CLOCK: Destroy the Unseen’s supply lines 5/16
- The Shipping Company 3/4
- The Percheron 2/4
- Warehouse 1 0/4
- Warehouse 2 0/4
GROUP ACTION ROLL: Prowl, led by Crater, to sneak onto the Percheron, Risky, Limited: (Critical Success: +1 Effect): Sallow can lay charges without a roll
Crater: 1d: 2 1 Stress to Crater
Sallow: 2d: 6,6
Spider: Push: 2d: 1,6
PROGRESS CLOCK: Destroy the Unseen’s supply lines 6/16
- The Shipping Company 3/4
- The Percheron 4/4
- Warehouse 1 0/4
- Warehouse 2 0/4
ACTION ROLL: Cutter Command, to interrogate the captain, Risky, Limited, Spider Assists, 2d: 5,1 (Success with Consequence)
PROGRESS CLOCK: Destroy the Unseen’s supply lines 8/16
- The Shipping Company 4/4
- The Percheron 4/4
- Warehouse 1 0/4
- Warehouse 2 0/4
CONSEQUENCE: The Captain reveals a troubling truth
COMPLEX Q: What does the captain reveal? 235, 662 (lobster claw, sunburst)
ACTION/ THEME: 100, 86: Withdraw Supply
DESCRIPTOR/ FOCUS: 99, 4: Valuable Archive
ASK THE ORACLE: Is the skimmer the Undying, or someone else? (75/25) 95: someone else: d10: 4: The House of Whispers
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