![TLAS2 Chapter 3 Make it Double](https://pbcdn1.podbean.com/imglogo/image-logo/13470968/The_Lone_Adventurer_Logo_3000px_anap3c_300x300.jpg)
With Slate freed from Ironhook Prison it’s time to lick wounds, take stock and consider next steps. Will the risk have been worth it? Has Tatters survived? And can Slate provide information that will lead the Web to their enemies?
Links
Transcript: https://docs.google.com/document/d/1YrAG0ltDYZJ37KEvcOwzM5kH4Wqd2lg1FVO3X7UVjxY/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Dungeon World solo campaign: https://carlillustration.wordpress.com/2021/03/13/under-ironroot-intro/
Mechanics
Downtime 1
PAYOFF:
- 2 basic +3 for Higher Tier target: 5 REP
- 6 COIN
HEAT:
- 4 (loud and chaotic) +1 (Devil’s Bargain) +1 (Hostile turf): 6 HEAT
ENTANGLEMENTS:
- Flipped: Laroze lost as a contact (now working for the Unseen)
DOWNTIME ACTIVITIES:
- Valerian: Recover 1/4 (Sawtooth)
- Valerian: Vice (shopping) 6 stress cleared (1/9)
- Tatiana: All stress cleared, Haunted
- Alphonse: Vice (Dust) 1 stress cleared (5/9)
- Alphonse: Reduce Heat: Wreck (destroy records) 2d 3: -3 Heat (3/9)
XP
- Valerian: 2xp deception
- Tatiana: 2xp desperate 2xp arcane, 1xp vice
- Alphonse: 1xp desperate 1xp violence
- Crew: 1xp theft, 1xp higher tier, 1xp reputation
Faction clocks updated
FREE PLAY: Spider & Slate
Scene start as expected? (50/50) Yes
COMPLEX Q: Repercussions of breakout? 224, 514 (shattered circle, ripples)
Fragile stalemate broken. Bluecoats at war. Unpredictable aftershocks. Heat.
SIMPLE Q Any leads on the Unseen or Cult? (50/50) 5,6 Yes
COMPLEX Q nature of lead 554, 532 (eyeball, two half figures)
Unseen agents identified
WHO? (pg 302)
NPC 1:
- Mara Vale: Local, cute female
- Goals: respect, Methods: espionage, Profession: butcher
- Traits: candid, Interests: pets, Quirks: decision by committee
NPC 2:
- Lynthia Vale: Local, wiry female
- Goals: Happiness, Methods: hard work, Profession: messenger
- Traits: daring, Interests: drugs, Quirks: a fraud
Mara and Lynn, a Cutter and a Hound, sisters.
SIMPLE Q: working for the Unseen? (Very Likely) 6,1,5,3 Yes
ENGAGEMENT ROLL Alpha Team: Spider, Sallow, Crater
The Plan: Stealth
The Detail: Sneak on board the Mustang to kidnap the sisters from the Silver Nails
Loadouts: all Medium
Twist: Moving Target
Engagement Roll: 2D
- Luck: +1D
- Bold & Daring: +1D
- Aid (Slate): +1D
- High Tier target: -1D
- Second Storey: +1D
Result: Mixed (risky)
ENGAGEMENT ROLL Bravo Team: Visitor, Flint, Trace
The Plan: Deception
The Detail: Infiltrate the underpipes disguised as Cultists, to find the source of the powder
Loadouts: all Normal
FLASHBACK: Spider: get 3 Cultist outfits from Jeren, Bluecoat archivist (1 stress, 1/9): Consort + Push (1 stress, 2/9): 3D: 6,5.4: success
Engagement Roll: 3D
- Luck: +1D
- Bold & Daring: +1D
- Vulnerability: +1D (Cult helmets)
- High Tier target: -1D
- Second Storey: +1D
Result: Mixed (risky)
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