
In their ongoing mission into the heart of Hammerhold, Tatters and the Vale sisters find themselves somewhere they really shouldn’t be, and in the process discover something horrifying about the true nature of the challenge they face.
Links
Transcript:
https://docs.google.com/document/d/1kH28t5rpeASVQtbNXgLzciLlqCIewEzP1eA5vRAUjxY/edit?usp=sharing
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Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator
Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e
Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc
Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour
Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold
Mechanics
Scene 1
Chaos Factor: 8
Scene Description: Fleeing the alarm
Scene Test: The scene is Altered: Add A Character
Q: is it machine cultists? Likely: No
Q: is it the Doomspire? 50/50 Yes
Q: to the place with the crowbar? Likely: yes
Examine (DIS): what here can help us? 6 1 XP
GM Move: Change the Environment
Q: are they transported back? 50/50 Exceptional yes (without injury)
Scene 2
Chaos Factor: 9
Scene Description: Fleeing the alarm
Scene Test: The scene is Interrupted: NPC Positive
- Meaning: Imprison Work
Q: Positive for the Vales? 50/50 Exceptional Yes
- Tortemus’ geas has been broken
Q: does Lynn tell Tatters?
3 matches, Concientiousness, Neuroticism, Interpersonal Disposition (a wash - tempted but no)
Q: does Mara tell Tatters?
2 matches: Interpersonal Disposition, Neuroticism (no)
Q: has the alarm stopped? 50/50 Yes
Q: did Tatters recoignize the Doomspire for what it was? Yes
Q: have the Vales heard of Doomspires? 50/50 No
Scene 3
Chaos factor 8
Scene Description: resuming the hunt for the Voice
Scene Test: The scene is Altered: Remove A Character
- Lynn scouts ahead
GM Move: See what they Find d8: 4
Feature: Machinery or tools
Danger: Magical ward or barrier
Location keywords: Abandoned, Damaged
Nature of the barrier: Frantic, Plain
Discussion with Mara: 2 matches: Openness, Interpersonal Disposition (adventurous)
- Classy, Inactive
Increase Mara CD (4).
Examine: What is this ward for? 8 (Lynn’s cunning means 10) 1 XP
- Extravagant, Energy
- Is the ritual damaging it? Likely: yes
- How long? Uncertain
Scene 4
Chaos factor 7
Scene Description: searching the factory
Scene Test: The scene is Altered: Remove An Object and Increase An Activity
GM Move: See what they Find d8: 1
Ward clock: d8: 8
Feature: Machinery or tools
Danger: Alarm trigger, Denizen guards something
Location keywords: Calm, Occupied
GM Move: Foreshadow an Ominous Force
Q: The convergence ritual? Likely: No
Q: civil war in Kyras? Likely: Yes
- Machine cultists shipping weapons
Examine (DIS): how to get past unseen? 5 1 XP
GM Move: Make Them Choose: Make things more difficult in the future or Assist an enemy with their goals
Q: do the Vales spot that something’s wrong? 50/50: Yes
Scene 5
Chaos factor 6
Scene Description: bypassing the cultists
Scene Test: The scene is Altered: Remove A Character and Reduce/Remove An Activity
- Cultists thin out, Lyn sneaks
Equivalent Exchange
Teleport (ADV, Greater): 10 success
Endeavor: When your Follower does a dangerous task alone, they do it to the best of their ability, but are taken out of the action (trapped, injured, distracted, etc.). The GM will say how.
Q: Is Lynn spotted? 50/50: Yes
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