
With the fate of Mina and crew hanging in the balance, Tatters and Mara prepare to make their final assault on the Voice of the Machine.
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Transcript:
https://docs.google.com/document/d/113BinDSB8qCoiCrg963fJFpXB4rr4VwsPt00GYB9dAc/edit?usp=sharing
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Mechanics
Tatters level up
Clear conditions
L5 removed locked condition
L6 Fireball
L7 Immunity (cold)
Mara PC (Fighter)
L2: Narsil: +2 weapon
L3: Not to be Trifled with (Barbarian)
L4: Unyielding (Barbarian)
Scene 1
Chaos Factor 6
Scene Description: A ritual to the Voice
Scene Test: The scene starts as expected.
Ritual: teleport to the Voice
When you set out to perform a Ritual, you may ask the GM where the nearest source of great magical power is, and they will answer you honestly.
Open, Odd: A courtyard, open to the elements, but the sky is different (Void Sea)
How far? Distant.
3 conditions:
First you must Reward Energy, and you and your allies will risk something Mildly Dark, and it’s going to take months.
When you perform a Ritual while accessing a source of great magical power, you may ignore two requirements of your choice.
Reward Energy: feedback accelerates the Voice’s ritual: advance Ominous Force.
Move: Evoke a Spell (Push): Immunity to Cold: 12 (greater)
Name one specific source of harm, such as burning, cutting, lightning, poisonous gas, or mundane projectiles; for as long as this Spell is Ongoing, you are immune to harm from that source (as well as any secondary effects; choking smoke, hypothermia, etc.).
Greater: Nearby allies are equally protected.
Scene 2
Chaos Factor 7
Scene Description: To Ruin a Ritual
Scene Test: The scene is Interrupted: PC Positive
Meaning: Helpfully Extraordinary
Is the Dead Reckoning pulled through the convergence? (50/50) Yes
Where do they appear? Extravagant, Intense
How many cultists? Scores
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