The crew of the Dead Reckoning navigate the perils of the Void Sea, finding refuge but also a profound and possibly deadly mystery. That mystery, however, must wait; Mina, Cadmus and Barbican have a far more immediate threat to deal with.
Links
Transcript: https://docs.google.com/document/d/1C6nWp8jjIFCv-GollpiWTMpWMFwrm0GGnQ3qk7QaPWE/edit?usp=sharing
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Blog https://carlillustration.wordpress.com/
Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged
Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent
Google Docs Voice Typing commands: https://support.google.com/docs/answer/4492226?hl=en#zippy=%2Cadd-punctuation%2Cselect-text%2Cformat-your-document
Lady Blackbird: chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://ladyblackbird.org/downloads/lady_blackbird.pdf
Mechanics
Begin a session: peril lies ahead, or lurks just out of view
Auto-oracle: The event relates to a Starforged Descriptor and Focus: Exposed Relic
Bing Prompt: Genre; magitech. Interpret this prompt for a remote event, in the context of an intrigue-heavy adventure, in which skyships travel across the Void Sea: Exposed Relic. The answer has something to do with a peril that lies ahead, or lurks just out of view.
Bing response: A massive metal structure rises from the mist. It is a doomspire, a colossal weapon of war that could shoot beams of pure energy and destroy entire fleets. doomspires are ancient, and supposedly long-dormant, but this one seems to be active.
Secure an Advantage: When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…
With expertise, focus, or observation: Roll +wits
[Weak Hit: 6 + 3 + 0 = 9 vs 5 | 9]
On a hit, you succeed. On a weak hit, choose one.
Take +2 momentum
Add +1 on your next move (not a progress move)
Undertake an Expedition: When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…
Stay vigilant: Roll +wits
[Weak Hit: 4 + 3 + 0 = 7 vs 7 | 4]
On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.
On a weak hit, as above, but this progress costs you. Choose one.
Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).
Face a peril at the waypoint: Envision what you encounter.
Burn Momentum? No
Lose Momentum: When you are delayed or disadvantaged, suffer -1 momentum for a minor setback, -2 for a serious setback, or -3 for a major setback.
Nature of Waypoint: 70
1-40: void sea
41-80: landmass
81-90: derelict
91-00: ancient site
Oceanic landmass
Settlements: none
Seen from distance: orbiting moon, strong tide
Undertake an Expedition
When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…Stay vigilant: Roll +wits
[Strong Hit: 6 + 3 + 0 = 9 vs 1 | 1] MATCH
On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.
Waypoint: Void Sea: Debris field:
Sighting: Creature boneyard
Opportunity: Advance warning of an environmental threat (+1 from Match)
Explore a Waypoint: When you divert from an expedition to examine a notable location, roll +wits.
[Miss: 4 + 3 + 1 = 8 vs 9 | 9] MATCH
On a miss, you encounter an immediate hardship or threat, and must Pay the Price. On a miss with a match, you may instead Confront Chaos.
[Confront Chaos: Site of a baffling disappearance]
[Confront Chaos: Technology warped for dark purpose]
[Confront Chaos: Destructive lifeform of monstrous proportion] multiple skysquid
Enter the Fray: When you initiate combat or are forced into a fight, envision your objective and give it a rank. If the combat includes discrete challenges or phases, set an objective with a rank for each.
Then, roll to see if you are in control. If you are…
On the move: Roll +edge
Facing off against your foe: Roll +heart
In the thick of it at close quarters: Roll +iron *
Preparing to act against an unaware foe: Roll +shadow
Caught in a trap or sizing up the situation: Roll +wits
[Weak Hit: 6 + 1 + 0 = 7 vs 4 | 10]: In control
On a weak hit, choose one.
Take +2 momentum
You are in control *
Gain Ground: When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…
In pursuit, fleeing, or maneuvering: Roll +edge
Charging boldly into action, coming to the aid of others, negotiating, or commanding: Roll +heart
Gaining leverage with force, powering through, or making a threat: Roll +iron
Hiding, preparing an ambush, or misdirecting: Roll +shadow
Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits*
[Weak Hit: 4 + 3 + 0 = 7 vs 4 | 9]
On a hit, you stay in control. On a weak hit, choose one.
Mark progress
Take +2 momentum
Add +1 on your next move (not a progress move)
Strike: When you are in control and assault a foe at close quarters, roll +iron; when you attack at a distance, roll +edge*. (Cadmus and Barbican man the light cannon)
[Weak Hit: 3 + 1 + 0 = 4 vs 5 | 1]
On a weak hit, mark progress twice, but you expose yourself to danger. You are in a bad spot.
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