Episodes
Wednesday May 18, 2022
TLA Chapter 19 Tristan
Wednesday May 18, 2022
Wednesday May 18, 2022
With only 48 hours to go before her arranged wedding, and the planned terrorist attack, Miona needs to take stock and get a plan in motion. But the news from the House of Whispers is not good, and there’s an unexpected visitor waiting for her there…
Links
Transcript: https://docs.google.com/document/d/1pWT5HgwxHBtwaQW8SlbL6D7tddVZ1m37_XM2TWfrmsM/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
UNE: https://www.drivethrurpg.com/product/134163/UNE-The-Universal-NPC-Emulator-rev
Friends: https://happiful.com/international-friendship-day/
Mechanics
SCENE 49: Return to the House of Whispers
Chaos Factor 2
Altered Scene: Altered (Duke Toreth arrives)
FATE: Is Alexis having to deal with Shadow War (very Likely) yes
FATE: Is he coping well? (Likely) no
FATE: has progress been made against the Unseen? (50/50) exceptional no
EVENT: what has gone wrong? Debase Attention
EVENT: What is the nature of the Shadow War? Triumph Opulence
SCENE 50 Meeting the Duke
Chaos Factor 3
Altered Scene: no
UNE: Tris Demeanour Friendly, Bearing Happiness, Focus Power
FATE: Have they met before? (Likely) yes
Age: older
UNE: Tris Demeanour Friendly, Bearing Support, Focus Skills
SCENE 51 Information Gathering
Chaos Factor 2
Altered Scene: no
FATE: did Mina find out anything about Tristan influencers? (Very Likely) exceptional no (Alexis interrupted)
FATE: Any news from the monastery? (Likely) yes
EVENT: what news? Arrive Dispute
Between:
Houses
Underworld
Orders
Everyone **
Everyone & Everyone
FATE: Does the Visitor make contact? (Likely) no
FATE: Do the Cultists make contact? (50/50) yes
EVENT: How? Abandon Stalemate (attack on the city)
Wednesday May 25, 2022
TLA Chapter 20 The Wedding
Wednesday May 25, 2022
Wednesday May 25, 2022
The big day finally arrives. Everyone who's anyone is invited to the social event of the season, including a horde of mad bomber cultists intent on blowing the entirety of Toreth Palace into kindling. Mina has a plan, and she has some contacts, but is that going to be enough?
Links
Transcript: https://docs.google.com/document/d/1_3-zNlRrWmUB4jZhKm-ZTxAiTyYHeSoX28SK3jjElIk/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Mythic Assistant: https://play.google.com/store/apps/details?id=hu.glezmen.mythicassistant&hl=en_GB&gl=US
Adventuresmith: https://play.google.com/store/apps/details?id=org.steavesea.adventuresmith&hl=en_GB&gl=US
CritDice: https://play.google.com/store/apps/details?id=com.vuesoft.critdice&hl=en_GB&gl=US
The One Ring: https://freeleaguepublishing.com/en/games/the-one-ring/
Eldritch Horror: https://www.fantasyflightgames.com/en/products/eldritch-horror/
Five Leagues from the Borderlands: https://www.modiphius.net/pages/five-leagues-from-the-borderlands
Five Parsecs from Home: https://www.modiphius.net/pages/five-parsecs
Speedpaint: https://www.thearmypainter.com/speedpaint/
Mechanics
SCENE 52: DIGBY AND THE VISITOR
Chaos Factor 3
Altered Scene: no
FATE Did Visitor make contact (50/50) exceptional no
EVENT Mistrust Prison (enemy faction boss HQ is on the Hook)
Visit Digby
M/F/NB male
C 4, A 2, N 3, O 3, E 4
Motivations
Encourage the Law
Hinder Success
Spoil beauty
Relationship: distrustful
Starting Mood: cautious
UNE Response: will he say if the House know the Visitor? No
FATE: does the House know him? (Likely) yes
Mina Insight 19 vs DC 12: she knows he knows
UNE Discussion: Demeanour mysterious, Bearing secrets, Focus current story
The mysterious Digby speaks of secrets regarding the PCs current story
EVENT: what secrets? Relates to NPC action (Cult), Waste Dispute
SCENE 53 THE ALCHEMICAL TUTOR
Chaos Factor 4
Altered Scene: Interrupt (Ambiguous Event) Move New Ideas (flyers proposing mass deportations)
Visit Doctor Kropp
M/F/NB non-binary
C 3, A 5, N 3, O 2, E 2
Motivations
Operate vigilance
Process the church
Defile nature
Relationship Loved
Starting Mood neutral
UNE Discussion: Demeanour friendly, Bearing happiness Focus parents
FATE: Is Mina’s mother alive? (50/50) no
FATE: does he know how infernal powder be neutralised? (Likely) exceptional yes (he invented the technique)
Mood sociable
UNE Response: will he share the knowledge? Yes
EVENT; how? Vengeance disruption (divinity: Bless!)
FATE: any devotant? (Very Likely) yes
SCENE 54 BEHIND THE SCENES
Chaos Factor 3Altered Scene: no
House Toreth Security Chief Camilla HargraveM/F/NB: F
C 2, A 2, N 3, O 4, E 2
Motivations
Produce the populous
Assist justice
Maintain harmony
Relationship: friendly
Starting Mood: cautious
UNE discussion Demeanour mysterious, Bearing whispers Focus weapons
UNE BINARY: Do they go along with the plan? Yes
Anhra High Devotant
M/F/NB F
C 5, A 1, N 2, O 4, E 3
Motivations
Abduct wealth
Plunder gluttony
Damage charity
Relationship: neutral
Starting mood: sociable
UNE discussion Demeanour friendly, Bearing delight, Focus flaws
UNE BINARY: Do they go along with the plan? Yes
SCENE 55 WEDDING DAY
Chaos Factor 2
Altered Scene: no
FATE: do the cultists sense a trap? (50/50) exceptional no
FATE: do the cultists resist the blessing? (50/50) no
FATE: Is the High Dominar present? (50/50) no
Wednesday Jun 08, 2022
TLAS2 Session Zero
Wednesday Jun 08, 2022
Wednesday Jun 08, 2022
Season 2 is coming, and it’s time to change things up. In this pre-season Session Zero I talk about a new focus for the upcoming episodes, a corresponding mechanical change of approach, and some of the challenges that change may entail.
Links
Transcript: https://docs.google.com/document/d/15HHKCE_G2MBky8pDHbCevi5_4-tUh2a0bjXYg-sPu-k/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Wednesday Jun 22, 2022
TLAS2 Chapter 1 The Hook
Wednesday Jun 22, 2022
Wednesday Jun 22, 2022
Summary
Last season, on the Lone Adventurer, the House of Whispers agent Mina Montisario and her companion Cadmus of the Church of Ankhra, learned of a Piperunner plot to destroy the city using vast quantities of high explosives. Working alongside her sworn enemies, the deranged terrorist Cult of the Great Machine, Mina was able to thwart the Piprunners plans, but not the plans of the Cult. They remain intent on bombing the city, and in particular Mina’s own wedding, a high society event organised by her scheming cousin Alexis, new head of the House of Whispers.
This wedding, an alliance between Houses Montisario and Toreth, is intended to shore up both houses’ interests in the face of a deadly new threat; the mysterious criminal organisation of shapeshifters, known only as the Unseen, has made a direct attack on House Montisario, killing the previous Whisperer. This, and the destabilising impact of the Cult’s bombing campaign, has thrown the uneasy alliances that exist between the city’s countless factions into chaos, and the city now teeters on the brink of all-out civil war.
And throughout, Mina’s steps have been dogged by a mysterious Visitor. This man, Valerian, is part of a shadowy espionage organisation led by a woman known as the Spider. Their motives are shrouded in mystery, but they appear to be set against the Cult and the Unseen, and have attempted to use Mina as a pawn in their game. Mina had hoped to draw them into her own plans against the Cult’s attack on her wedding, but the Visitor could not be found.
We’re about to find out why.
Links
Transcript: https://docs.google.com/document/d/175HaWAZ_7e7WMm_AG7zk5jmm5UULo6MAWdb95Xp-j7A/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
The City of Kyras
LANDMARKS
1 The Void Sea
2 The Underpipes
3 Ironhook Prison
4 The Dominarium
5 The Bloodpits
DISTRICTS
Chaintop (Barrowcleft). Residences and markets for the farmers who work the fields and eeleries.
The Rose Quarter (Brightstone). The grand mansions and luxury shops of the wealthy elite.
The Slopes (Charhollow). A crowded district of tenements and stacked houses.
The Bridges (Charterhall). The city’s civic offices and the hub for shops, artisans, and commerce.
The Mercer’s Quarter (Coalridge). The remnants of Doskvol’s original hilltop mining settlement, now home to laborers and industrial factories.
The Spot (Crow’s Foot). A cramped neighborhood of multi-level streets, ruled by gangs.
The Docks. Rough taverns, tattoo parlors, fighting pits, and warehouses.
The Iron Spire (Dunslough). A labor camp served by convicts and a ghetto for the destitute poor.
The Rat-Run Markets (Nightmarket). The trade center for exotic goods imported by rail. Many vendors also trade in illicit goods.
The Gilded Gardens (Silkshore). The “red lamp district” and artist community.
The Lavenders (Six Towers). A formerly rich district, now worn down and dilapidated.
The Orchidium (Whitecrown). The sprawling estates of the Lord Governor, Hunter Commander, Master Warden, and Doskvol Academy.
Factions
The Unseen (IV S)
Infiltrate the City Council 8
Expand into other cities 8
The House of Whispers (II W)
Win House Montisario influence on the City Council 6
Rise in Tier 8
The Cult of the Machine (III W)
Awaken the Great Machine 12
Convert the Unbelievers 8
The Wraiths (II W)
Recruit expert thieves 8
Secure an arcane ally 6
Mechanics
Starting Situation:
The Unseen at war with the House of Whispers. The Cult of the Machine at war with everyone. Many other factions in open combat. One other faction seeks an alliance to avoid being destroyed.
SCORE 1
COMPLEX Q: Why are we breaking into Ironhook Prison? 334, 263 (wounded hand, crowned skull)
To forge an alliance with Slate, the leader of the Wraiths, by breaking him out.
LINKED CLOCK 1: Find Slate: 0/4
LINKED CLOCK 2: Break Slate out of prison 0/8
The Plan: Deception
The Detail: disguise and infiltration
Loadouts: all Light
Engagement Roll:
Bold & Daring: +1D
Vulnerability: +1D
Aid (Harker): +1D
High Tier target: -1D
Second Story: +1D
Result: Desperate position
SCENE 1
COMPLEX Q: what obstacle do they face? 614, 244 (fish bones, broken helm)
Starving inmates have had enough, and turn on the guards. It’s a full-blown prison riot! How do the crew get out alive?
DANGER CLOCK: Alert: 0/4
FLASHBACK: This riot is part of the plan, set up by Harker (Valerian 1 Stress)
How do the crew fare in the chaos?
FORTUNE (3D): Good Result: provides cover
GROUP ACTION: Prowl to avoid getting drawn into the fighting (Position Risky, Effect Standard)
Valerian leads: 2 Stress, success with consequence
CLOCK: Find Slate: 2/4
CLOCK: Alert 2/4
SCENE 2: sneaking down corridors
Scene start as expected? (50/50) Yes but 256 145 (bird, chemical vial)
Many inmates unconscious. Gassed? Drugged?
FLASHBACK: Valerian Gather Information: get map of the prison from Laroze (1 stress, 4/9): Sway: 2D: 6,6: exceptional detail
ACTION: Tatiana: Hunt: follow map to D wing, Controlled/ Standard 1d+1d (Push, 2 stress 1/9): 4,1 (succeed with minor consequence)
CLOCK: Find Slate: 4/4 Complete
CONSEQUENCE: A new obstacle or threat appears 153 136 (cog, bubbles)
Heavy water cannon at the end of the corridor
ACTION: Valerian Sway: get close to guard so Alphonse can take him out. Risky, Standard, 2d: 3,3: fail, complication
CONSEQUENCE: suffer Harm (moderate): half-drowned
RESIST (Prowess 2d): 6,2: 0 stress Harm (Lesser): battered
ACTION: Alphonse Skirmish: charge the guard and take him out, Desperate (1XP), Standard, 2d+1d (Push, 2 stress, 2/9) +1d (Tatters assist, 1 Stress): 1,6,6,3 (Crit: increased effect)
Cannon crew taken out before they can hit the alarm
ACTION: Tatters: Tinker: open the cell door, Controlled, Standard 1d +1d (Push, 2 stress, 5/9): 4,5 (succeed with minor consequence)
CONSEQUENCE: Mark clock segment
CLOCK: Alarm 4/4 Complete: general alert! Lockdown! (Position +1)
Wednesday Jul 06, 2022
TLAS2 Chapter 2 Escape from Ironhook
Wednesday Jul 06, 2022
Wednesday Jul 06, 2022
The Web, a crew of spies and scoundrels including Valerian, Tatters and Alphonse, have broken into Ironhook Prison disguised as a pair of Bluecoats with a prisoner. Their goal? To spring Slate, the head of a rival crew of spies and thieves known as the Wraiths. Having found their target, all that remains now is to break him out of arguably the highest security compound in the entire city. Of course, they have meticulously planned for this, but you know what they say about the best laid plans…
Links
Transcript:
https://docs.google.com/document/d/1sHpH5UuUBycYVdSymtg-yMXVoAkzYzlXz2psuefLcWc/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Mechanics
Score 1 Scene 3: Running for it
Scene start as expected? (50/50) Yes, but: Prisoners fleeing, chaos
DANGER CLOCK: Capture 0/6
ACTION: Tatters: Hunt: follow map to exit to patrol ring, Desperate (1 XP), Standard, 1d +1d (Push, 2 stress, 7/9) +1d (Valerian Assist, 1 Stress, 5/9) 2,6,6 (Crit, increased effect)
CLOCK: Break Slate out of prison 3/8
FLASHBACK: Alphonse Command: threatening prison guard’s family if he doesn’t open the door, Risky, Standard (2 stress, 4/9), 1d +1d (Push, 2 stress, 6/9) +1d (Valerian Assist, 1 Stress, 6/9): 1,3,6: success
CLOCK: Break Slate out of prison 5/8
ACTION: Tatters: Tinker: call lift, Risky, Standard, 1d, 4 (success with consequence)
CLOCK: Break Slate out of prison 7/8
CONSEQUENCE: Take 2 Stress (9/9) Trauma: Haunted. Tatters is out of action.
RESIST (Resolve 1d): 5, 1 stress (8/9)
The team make it to the top of Ironhook
ACTION: Tatters: Attune: Teleportation Ritual, Desperate (1 XP), Great, 2d +1d (Valerian Assist, 1 Stress, 7/9) +1d (Devil’s Bargain: +1 Heat): 5 (success with serious consequence)
CLOCK: Break Slate out of prison 8/8 Complete
CONSEQUENCE: Take 2 Stress (9/9) Trauma: Haunted. Tatters is out of action
Downtime 1
PAYOFF:
2 basic +3 for Higher Tier target: 5 REP
6 COIN
HEAT:
4 (loud and chaotic) +1 (Devil’s Bargain) +1 (Hostile turf): 6 HEAT
ENTANGLEMENTS:
Flipped: Laroze lost as a contact (now working for the Unseen)
DOWNTIME ACTIVITIES:
Valerian: Recover 1/4 (Sawtooth)
Valerian: Vice (shopping) 6 stress cleared (1/9)
Tatiana: All stress cleared, Haunted
Alphonse: Vice (Dust) 1 stress cleared (5/9)
Alphonse: Reduce Heat: Wreck (destroy records) 2d 3: -3 Heat (3/9)
XP
Valerian: 2xp deception
Tatiana: 2xp desperate 2xp arcane, 1xp vice
Alphonse: 1xp desperate 1xp violence
Crew: 1xp theft, 1xp higher tier, 1xp reputation
Faction clocks updated
Wednesday Jul 20, 2022
TLAS2 Chapter 3 Make it Double
Wednesday Jul 20, 2022
Wednesday Jul 20, 2022
With Slate freed from Ironhook Prison it’s time to lick wounds, take stock and consider next steps. Will the risk have been worth it? Has Tatters survived? And can Slate provide information that will lead the Web to their enemies?
Links
Transcript: https://docs.google.com/document/d/1YrAG0ltDYZJ37KEvcOwzM5kH4Wqd2lg1FVO3X7UVjxY/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Logen Ninefingers: https://www.amazon.co.uk/First-Law-Trilogy-Boxed-Set/dp/1473213703/ref=asc_df_1473213703/?tag=googshopuk-21&linkCode=df0&hvadid=311040647414&hvpos=&hvnetw=g&hvrand=3871577687881209943&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9041106&hvtargid=pla-434044947806&psc=1&th=1&psc=1
Dungeon World solo campaign: https://carlillustration.wordpress.com/2021/03/13/under-ironroot-intro/
Mechanics
Downtime 1
PAYOFF:
2 basic +3 for Higher Tier target: 5 REP
6 COIN
HEAT:
4 (loud and chaotic) +1 (Devil’s Bargain) +1 (Hostile turf): 6 HEAT
ENTANGLEMENTS:
Flipped: Laroze lost as a contact (now working for the Unseen)
DOWNTIME ACTIVITIES:
Valerian: Recover 1/4 (Sawtooth)
Valerian: Vice (shopping) 6 stress cleared (1/9)
Tatiana: All stress cleared, Haunted
Alphonse: Vice (Dust) 1 stress cleared (5/9)
Alphonse: Reduce Heat: Wreck (destroy records) 2d 3: -3 Heat (3/9)
XP
Valerian: 2xp deception
Tatiana: 2xp desperate 2xp arcane, 1xp vice
Alphonse: 1xp desperate 1xp violence
Crew: 1xp theft, 1xp higher tier, 1xp reputation
Faction clocks updated
FREE PLAY: Spider & Slate
Scene start as expected? (50/50) Yes
COMPLEX Q: Repercussions of breakout? 224, 514 (shattered circle, ripples)
Fragile stalemate broken. Bluecoats at war. Unpredictable aftershocks. Heat.
SIMPLE Q Any leads on the Unseen or Cult? (50/50) 5,6 Yes
COMPLEX Q nature of lead 554, 532 (eyeball, two half figures)
Unseen agents identified
WHO? (pg 302)
NPC 1:
Mara Vale: Local, cute female
Goals: respect, Methods: espionage, Profession: butcher
Traits: candid, Interests: pets, Quirks: decision by committee
NPC 2:
Lynthia Vale: Local, wiry female
Goals: Happiness, Methods: hard work, Profession: messenger
Traits: daring, Interests: drugs, Quirks: a fraud
Mara and Lynn, a Cutter and a Hound, sisters.
SIMPLE Q: working for the Unseen? (Very Likely) 6,1,5,3 Yes
ENGAGEMENT ROLL Alpha Team: Spider, Sallow, Crater
The Plan: Stealth
The Detail: Sneak on board the Mustang to kidnap the sisters from the Silver Nails
Loadouts: all Medium
Twist: Moving Target
Engagement Roll: 2D
Luck: +1D
Bold & Daring: +1D
Aid (Slate): +1D
High Tier target: -1D
Second Storey: +1D
Result: Mixed (risky)
ENGAGEMENT ROLL Bravo Team: Visitor, Flint, Trace
The Plan: Deception
The Detail: Infiltrate the underpipes disguised as Cultists, to find the source of the powder
Loadouts: all Normal
FLASHBACK: Spider: get 3 Cultist outfits from Jeren, Bluecoat archivist (1 stress, 1/9): Consort + Push (1 stress, 2/9): 3D: 6,5.4: success
Engagement Roll: 3D
Luck: +1D
Bold & Daring: +1D
Vulnerability: +1D (Cult helmets)
High Tier target: -1D
Second Storey: +1D
Result: Mixed (risky)
Thursday Aug 04, 2022
TLAS2 Chapter 4 As Above, So Below
Thursday Aug 04, 2022
Thursday Aug 04, 2022
The double score begins. Beneath the city, Valerian and his team attempt to infiltrate the Machine Cult, whilst above it the Spider's crew approach the Mustang, intent upon carrying out a daring kidnapping.
Links
Transcript: https://docs.google.com/document/d/1NVkR2Y1QemV6TPf-es90t02eBqoxnFRsTZ4ikoVHNi0/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Mechanics
Alpha Team: Spider, Sallow, Crater
The Plan: Stealth
The Detail: Sneak on board the Mustang to kidnap the sisters from the Silver Nails
Starting Position: Mixed (risky)
CLOCK: Get out with the Sisters 0/12
Opening Scene description: 242, 565 (lobster claw, radiant cracked circle)
Rigid Silver Nails control over fractured stalemate: tense standoff, on the verge of exploding
SIMPLE Q: Have they been to the Mustang before? (50/50) Yes, but (a long time ago)
Who is there?
Underworld
Crows
Lord Tortemus, the Night Queen’s Shadow (the Undying)
The Fog Hounds
The Circle of Flame
Houses (50/50) 2,2 No
Institutions (Unlikely) 1 No, complication (Lord Tortemus)
Fringe (Very unlikely) No
ACTION: Spider: Study: Get the read of the room, Risky, standard: 1d: 6: Success
CLOCK: Get out with the Sisters 2/12
ACTION: Spider: Consort: pump an acquaintance for information, Risky, standard: 2d+1d: 4,5: Success with a Consequence: Take 1 Heat
CLOCK: Get out with the Sisters 4/12
SIMPLE QUESTION: Do folks know why Lord T is here? (Unlikely): 5 (Yes, but)
COMPLEX Q: What do you mean, But? 442, 212 (explosive fireworks, broken shield)
Explosive threat to the defenders
SIMPLE Q: Location on the Sisters? (50/50) 1,1 Complication
COMPLEX Q: what sort of complication? 524, 451 (dripping wax seal, envelope)
Half the complex is sealed off, VIPs by invitation only
Bravo Team: Visitor, Flint, Trace
The Plan: Deception
The Detail: Infiltrate the Underpipes disguised as Cultists, to find the source of the powder
Loadouts: all Normal
Starting Position: Mixed (risky)
CLOCK: Uncover the source of the Powder 0/12
Opening Scene description: 543, 254 (pair of pistols, pair of crescents)
Everyone pointing weapons (Mexican standoff)
ACTION: Flint: Command: win confidence, Risky, standard, 1d +1d (Trace Assist, 1 Stress, 1/9): 6,4 (success)
CLOCK: Uncover the source of the Powder 2/12
ACTION: Valerian: Sway: take us back to your base, Risky, standard, 2d: 3,6 (success)
CLOCK: Uncover the source of the Powder 4/12
GM Oracle: signal impending trouble
COMPLEX Q: Trouble, you say? 415, 143 (Anubis, dripping test tube)
Chemical weighing of souls
ACTION: Valerian: Survey: hunt for a way out, Desperate, standard, 1d+1d (push, 2 Stress): 6,3 (Success)
CLOCK: Uncover the source of the Powder 6/12
COMPLEX Q: What does he see that can help them? 234, 631 (crossed axes, potion bottle)
There is conflict over the oil
Wednesday Aug 17, 2022
TLAS2 Chapter 5 The Doomsinger
Wednesday Aug 17, 2022
Wednesday Aug 17, 2022
Valerian and his crew continue their quest for the source of the Infernal Powder, penetrating into the very heart of the Machine Cultists’ lair. Meanwhile, aboard the Mustang Casino, the Spider’s mission to capture the Vale sisters runs into a dangerous complication.
Links
Transcript: https://docs.google.com/document/d/1Ter5vwfqdGfx-fpXQDOdSpfDdwtpZRNQCroDrPBM0Z0/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
The First Law trilogy: https://www.amazon.co.uk/First-Law-Trilogy-Boxed-Set/dp/1473213703/ref=asc_df_1473213703/?tag=googshopuk-21&linkCode=df0&hvadid=311040647414&hvpos=&hvnetw=g&hvrand=6845380249869622516&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9041106&hvtargid=pla-434044947806&psc=1
Mechanics
Alpha Team
CLOCK: Get out with the Sisters 4/12
CLOCK: Get past security (0/4)
SETUP ACTION: Sallow Tinker (Risky): crack locks into security station: 2d: 1,3: Consequence (-1d for follow up)
ACTION: Crater Wreck (Risky): smash alarm systems 2d-1d: 3 Fail: Consequence: A new obstacle or threat appears: 211, 142 (snowflake heart, 4 leaf clover)
Heart-of-Snow, an Urian Doomsinger (predicted they would be here)
FLASHBACK: Spider set this up with Heart-of-Snow (2 Stress).
ACTION: Spider Sway (Desperate), 1 XP, Push (2 Stress), Sallow Assists (1 Stress), 3d: 1,2,2: serious consequence: many more guards, and 2 stress each for Spider and Sallow
Simple Q: Does Heart-of-Snow fight? (Unlikely): Yes
CLOCK: Escape the guards 0/4
CLOCK: Escape Heart of Snow: 0/4
ACTION: Crater Skirmish (Desperate 1 XP), Push (2 stress) for Not to be Trifled With: take on a small group on equal footing + Devils Bargain: 2 ticks for Tortemus (rule Silver Nails) + Sallow Assist (trip) (1 Stress): (Risky) 2d+1d+1d: 5,2,2,4: Success with Consequence: -1 effect
CLOCK: Escape the guards 1/4
ACTION: Sallow Wreck (Saboteur) (Risky) Cut the lights: 2d: 1,1 Consequence: Zapped
SETUP: Spider Study (Risky): understand magical security measures: 4,3: Success with consequence: things take longer
ACTION: Crater Skirmish (Desperate, 1 XP, reduced effect), 2d: 6,6: Critical: +1 Effect
CLOCK: Escape the guards 3/4
ACTION: Sallow: Tinker (Desperate, 1 XP): create arcane feedback, 2d+1 (setup): 6,3,3 Success
CLOCK: Escape the guards 4/4
ACTION: Spider Sway (Risky) this is not your fight: 1d: 1, Consequence: End up in a worse position: -1 position (can try again if failure)
ACTION: Spider Sway (Desperate) try again, Devil’s Bargain (Blood Debt): 2,5: success with consequence: lose something important: 162, 461(hooded assassin, labelled potion)
The identity of the Whisperer’s poisoner
SIMPLE Q: Is it Doctor Kropp? Likely: Yes, But: an unwilling participant
Doctor Eli Kropp, of Doctor Kropp’s Alchemical Emporium, in the Mercer’s Quarter
CLOCK: Escape Heart of Snow: 2/4: he retains a hold
CLOCK: Get out with the Sisters 6/12
Bravo Team
CLOCK: Uncover the source of the Powder 6/12
GATHER INFO: Flint leads Group Action: Survey (Risky): Valerian 2, Trace 2, Flint 2: Trace Flint takes only 1 Stress (Expertise ability). Consequence: suffer harm: Drained
ACTION: Valerian Sway (Risky, reduced effect): Sweet-talk priest: 2d: 5,4: Success with Consequence (consequence cancelled by Subterfuge ability)
COMPLEX Q: what clue does Valerian discover? 533, 341 (shattered pane of glass, electrical heart)
There is a portal to another plane at the heart of the Great Machine
CLOCK: Uncover the source of the Powder 7/12
FLASHBACK: Flint has disguised himself as the priest (0 Stress)
ACTION: Flint Command (Risky, reduced effect): Intimidate guards: 2d: 2,3: Fail with consequence: take 1 Stress
ACTION: Valerian Sway (Desperate 1XP, reduced effect, Push (2 Stress), Trace Assist (1 Stress)): sweet-talk guards: 4d: 5,1,4,4 success with Consequence (things take longer)
CLOCK: Uncover the source of the Powder 8/12
Wednesday Aug 31, 2022
TLAS2 Chapter 6 The Long Drop
Wednesday Aug 31, 2022
Wednesday Aug 31, 2022
The Spider’s mission to capture the Vale Sisters comes under greater and greater pressure, as chaos engulfs the Mustang and deadly new foes emerge. Can the crew possibly snatch victory from the jaws of defeat?
Links
Transcript: https://docs.google.com/document/d/1vfdRvbbM2miZXuaV9ZMrW6vtTsYx5hWCxDMXRnUNRMc/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Rakes: https://www.youtube.com/watch?v=aRq1Ksh-32g
Mechanics
Alpha Team
CLOCK: Get out with the Sisters 6/12
GM Oracle: Introduce a new threat, or advance an existing one
SIMPLE Q: Tortemus? 50/50 1,6 Yes
COMPLEX Q: What happens? 654, 233 (wing, serrated sword)
Airborne vampire spawn attack
CLOCK (Lord Tortemus): Rule the Silver Nails 4/8
SIMPLE Q: Does Heart-of-Snow see it coming? 50/50 6,1 Yes
COMPLEX Q: What does he do? 522, 632 (bird in flight, fire pit)
Flees the casino, sets a fire to cover escape
ACTION: Sallow Wreck (Risky) disable flight to force an evacuation of the Mustang, Fine Wrecking Tools (+1 Effect)
DEVIL’S BARGAIN: Unexpected complication (NPC, faction, situation, environment) 153, 542 (cog, dragonfly)
Destroy hover machinery rather than disable
2d+1d: 4,2,1 Success with Consequence: a new obstacle or threat appears
CLOCK: Get out with the Sisters 9/12
CLOCK: Mustang Falling 0/4
COMPLEX Q: nature of obstacle/ threat? 224, 345 (fractured circle, eye spy)
Inter-factional battle, and Discovery of an Unseen, blocking access to the Sisters & Seresh (reduced Effect)
ACTION: Cutter Skirmish (Desperate: +1XP) to get close to the Sisters (-1 Effect from Crowd), scary weapon: meat hook (+1 Effect)
DEVIL’S BARGAIN: this grants Tortemus an advantage (+2 on Clock)
2d+1d: 5,5,3: Success with Serious Consequence: Mark a Clock (+2 on Clock), gain Tortemus as an enemy
CLOCK (Lord Tortemus): Rule the Silver Nails 8/8 COMPLETE: turns on the Sisters
CLOCK: Get out with the Sisters 11/12
FLASHBACK: Sallow wired the stained glass wall to explode (+2 Stress)
FLASHBACK: Spider hid Tatters on board the Void Cutter, with orders (+2 Stress)
ACTION: Salow Wreck (Desperate +1XP) Blow the window out and tip everyone out (Crater Assist +1 Stress)
DEVIL’S BARGAIN: Offend or anger a faction: Silver Nails
2d+1d+1d: 1,1,2,2 Failure, Serious Consequence: Lose something Important: the Vale Sisters: Mission Failure
Wednesday Sep 14, 2022
TLAS2 Chapter 7 A Handful of Dust
Wednesday Sep 14, 2022
Wednesday Sep 14, 2022
Valerian’s team have penetrated into the very heart of their enemy’s stronghold. Now they must enter the Great Machine itself, if they are to discover the secret of the infernal powder. But what horrors will they face, and what sacrifices will they be prepared to make in return for knowledge?
Links
Transcript:
https://docs.google.com/document/d/1FeFJ8Fem1tHy0eHYBoSNWvTdoMN8vudAti7oESamfD8/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Mechanics
Bravo Team
CLOCK: Uncover the source of the Powder 8/12
GM ORACLE: Give or take a resource or an opportunity: 361. 141 (Skull reading book, dripping test tube)
Flint studying Sacred Machine Oil in the Lever’s sacred book
SIMPLE Q: Does he learn anything useful? Unlikely: 6 Yes, and…
COMPLEX Q: What does he learn? 524, 441 (Bleeding egg, 2 arrow bow)
The cultists believe the machine is alive, and that the oil is like it’s blood. Those that can survive ingesting it can become living weapons, part of the machine.
ACTION: Trace Hunt (Risky) explore the Machine, Flint Assist (1 Stress), reduced Effect: 2d+1d: 6,1,6 Crit!
CLOCK: Uncover the source of the Powder 10/12
COMPLEX Q: What do they find? 441, 416 (2 arrow bow, flying dagger)
Killing Grounds (kills some rats but not others)
ACTION: Trace Prowl (Risky) bypass the killing field, Push (2 Stress), Flint Assist (1 Stress), reduced Effect: 2d+1d+1d: 4,5,6,4: Success
CLOCK: Uncover the source of the Powder 11/12
COMPLEX Q: What does she find? 642, 523 (female symbol, many people)
The Priestesses of the Cult (only women can pass the killing grounds)
ACTION: Trace Survey (Desperate), Push (2 Stress) locate the fracture: 1d+1d: 4,4 Success & consequence: Lose Something Important:
CLOCK: Uncover the source of the Powder 12/12
Rupture to the Demon Dimensions: demons emerge, and are blasted to dust by the priestess’ ritual.
SIMPLE Q: Is the something lost Flint? 5,2: Yes, but
COMPLEX Q: What do you mean, But? 442, 562 (spooky man, poisonous mushroom)
He’s not dead. Flint drinks Machine oil, and is transformed
Welcome to The Lone Adventurer
The Lone Adventurer is an actual play solo RPG podcast. I will be your narrator, your Game Master and your guide as we follow our hero, Mina Montisario, on her unpredictable journey into the unknown.
For this game I will be using the D&D 5e ruleset, the Mythic GM Emulator, as well as a variety of other systems, tools and tables, as they take my fancy.
I hope you'll join me.