Episodes

Wednesday Feb 19, 2025
TLAS3 Chapter 13 Ominous Forces
Wednesday Feb 19, 2025
Wednesday Feb 19, 2025
In their ongoing mission into the heart of Hammerhold, Tatters and the Vale sisters find themselves somewhere they really shouldn’t be, and in the process discover something horrifying about the true nature of the challenge they face.
Links
Transcript:
https://docs.google.com/document/d/1kH28t5rpeASVQtbNXgLzciLlqCIewEzP1eA5vRAUjxY/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Chasing Adventure: https://chasingadventuregame.com/
Perchance TLA random event oracle: https://perchance.org/tla-randomeventPerchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator
Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e
Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc
Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour
Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold
Mechanics
Scene 1
Chaos Factor: 8
Scene Description: Fleeing the alarm
Scene Test: The scene is Altered: Add A Character
Q: is it machine cultists? Likely: No
Q: is it the Doomspire? 50/50 Yes
Q: to the place with the crowbar? Likely: yes
Examine (DIS): what here can help us? 6 1 XP
GM Move: Change the Environment
Q: are they transported back? 50/50 Exceptional yes (without injury)
Scene 2
Chaos Factor: 9
Scene Description: Fleeing the alarm
Scene Test: The scene is Interrupted: NPC Positive
Meaning: Imprison Work
Q: Positive for the Vales? 50/50 Exceptional Yes
Tortemus’ geas has been broken
Q: does Lynn tell Tatters?
3 matches, Concientiousness, Neuroticism, Interpersonal Disposition (a wash - tempted but no)
Q: does Mara tell Tatters?
2 matches: Interpersonal Disposition, Neuroticism (no)
Q: has the alarm stopped? 50/50 Yes
Q: did Tatters recoignize the Doomspire for what it was? Yes
Q: have the Vales heard of Doomspires? 50/50 No
Scene 3
Chaos factor 8
Scene Description: resuming the hunt for the Voice
Scene Test: The scene is Altered: Remove A Character
Lynn scouts ahead
GM Move: See what they Find d8: 4
Feature: Machinery or tools
Danger: Magical ward or barrier
Location keywords: Abandoned, Damaged
Nature of the barrier: Frantic, Plain
Discussion with Mara: 2 matches: Openness, Interpersonal Disposition (adventurous)
Classy, Inactive
Increase Mara CD (4).
Examine: What is this ward for? 8 (Lynn’s cunning means 10) 1 XP
Extravagant, Energy
Is the ritual damaging it? Likely: yes
How long? Uncertain
Scene 4
Chaos factor 7
Scene Description: searching the factory
Scene Test: The scene is Altered: Remove An Object and Increase An Activity
GM Move: See what they Find d8: 1Ward clock: d8: 8
Feature: Machinery or tools
Danger: Alarm trigger, Denizen guards something
Location keywords: Calm, Occupied
GM Move: Foreshadow an Ominous Force
Q: The convergence ritual? Likely: No
Q: civil war in Kyras? Likely: Yes
Machine cultists shipping weapons
Examine (DIS): how to get past unseen? 5 1 XP
GM Move: Make Them Choose: Make things more difficult in the future or Assist an enemy with their goals
Q: do the Vales spot that something’s wrong? 50/50: Yes
Scene 5
Chaos factor 6
Scene Description: bypassing the cultists
Scene Test: The scene is Altered: Remove A Character and Reduce/Remove An Activity
Cultists thin out, Lyn sneaks
Equivalent Exchange
Teleport (ADV, Greater): 10 success
Endeavor: When your Follower does a dangerous task alone, they do it to the best of their ability, but are taken out of the action (trapped, injured, distracted, etc.). The GM will say how.
Q: Is Lynn spotted? 50/50: Yes

Wednesday Mar 05, 2025
TLAS3 Chapter 14 Sacrifices
Wednesday Mar 05, 2025
Wednesday Mar 05, 2025
Catastrophe strikes, an event so devastating that it rocks our party to its very core.
In the aftermath, astonishing revelations are shaken loose, and a fateful decision is made…
Links
Transcript:
https://docs.google.com/document/d/1fr8L0uRsLphWcfhPi2iF-XZN92uW6_zPwvsJlj7w9mo/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Chasing Adventure: https://chasingadventuregame.com/
Perchance TLA random event oracle: https://perchance.org/tla-randomeventPerchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator
Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e
Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc
Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour
Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold
Mechanics
Scene 1
Chaos Factor: 7
Scene Description: Decision time: go back for Lynn or press on?
Scene Test: The scene is Interrupted: NPC Action
Meaning: Ruin Building
Q: Machine Cultists? Likely: No
Q: Lynn? Likely: Exceptional yes
Scene 2
Chaos Factor 8
Scene Description: Coming to terms with what just happened
Scene Test: The scene is Altered: Add An Object
Q: Does Mara have her own powder keg? Likely: Yes
Mara’s reaction: 0 matches, 4 sixes
Scene 3
Chaos Factor 7
Scene Description: R&R
Scene Test: The scene is Altered: Ambiguous Event
Meaning: Conceal Object
Settle In
When you spend time resting as group, whether it’s taking a short break, sleeping overnight, or relaxing for weeks, the GM advances the Ominous Forces. Then, if anyone has 5 or more XP, they Level Up. If you have enough XP, you can Level Up multiple times at once.
When you’ve finished resting and resume adventuring, remove all your conditions and refresh your Armor.
The Convergence Ritual d8: 5
The Failing Ward d8: 7
The Activation of the Doomspires d10: 1 d8 (second Doomspire activates)
Civil War in Kyras d6 d4: 3
Setarra’s bid for freedom d8: 1 d6 (Tatters will is weakening)
Peripheral Move: End of Session
At the end of each session, answer the following questions as a group:
Did we discover something new and important about the world or characters? 1XP
Did we newly visit or significantly alter a memorable location? 1XP
Did we overcome a notable obstacle, enemy, or challenge? 1XP
For each “yes” answer, everyone gains 1 XP.
Lastly, gain 1 XP if you accomplished your Drive. 1XP
Teaser

Wednesday Mar 19, 2025
TLAS3 Chapter 15 Blue Flight
Wednesday Mar 19, 2025
Wednesday Mar 19, 2025
Over the endless clouds of the Void Sea, a battle plays out, which will lead a band of brave warriors to a very disturbing discovery...
Links
Transcript:
https://docs.google.com/document/d/1cj6Um2o9QXwpfamYkBNKoozdGCMT4dCci8G344lH_cQ/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Email TheLoneAdv@gmail.com
BlueSky: @theloneadventurer.bsky.social
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Warbirds RPG https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game
Perchance TLA random event oracle: https://perchance.org/tla-randomeventPerchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator
Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e
Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc
Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour
Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold
Fighter Maneuvers https://en.wikipedia.org/wiki/Basic_fighter_maneuvers#High_Yo-Yo
WWI tactics (1) https://www.reddit.com/r/battlefield_one/comments/5o9xla/learn_to_fly_by_using_actual_wwi_tactics/
WWI tactics (2) https://www.reddit.com/r/battlefield_one/comments/5ptl5v/fly_using_actual_wwi_tactics_part_ii_maneuver_and/
Mechanics
Scene 1
Chaos Factor 5
Scene Description: Dogfight v 4 enemy planes
Scene Test: The scene starts as expected
Round 1
Dogfighting rolls
Snake-eyes 11 v Bandit 1 7
Gadget 7 v Bandit 2 11
Backfire 8 v Bandit 3 7
Snake-eyes v Bandit 1
shooting - Break Def: 8-4=4 Lead
Lead (4) +weapon (1) -Armour (1) =4 damage: Bandit 1 crippled
Backfire v Bandit 3
shooting - Break def: 3 -6: miss
Bandit 2 v Gadget
Shooting - Escape Def: 6-10: miss
Round 2
Dogfighting rolls
Snake-eyes (+1 for multiple) 11 v Bandit 2 8
Gadget (+1 for multiple) 11 v Bandit 2 6
Backfire 6 v Bandit 3 10
Snake-eyes v Bandit 2
Shooting- escape Def: 9-6=3 lead
Lead (3) + weapon (1) - Armour (1)=3 damage: Bandit 2 trailing smoke
Gadget vs Bandit 2
Shooting- escape Def: 7-6=1 lead
Lead (3) + weapon (1) - Armour (1)=1 damage: Bandit 2 crippled
Bandit 3 v Backfire
Shooting - stunt Def: 5-6 miss
Round 3
Dogfighting rolls
Snake-eyes (+2 for multiple) 12 v Bandit 3 1 6
Gadget 7 (+2 for multiple) 14 v Bandit 3 12
Backfire (+2 for multiple). +1 stunt) 9 v Bandit 3 5
Snake-eyes v Bandit 3
Shooting- escape Def: 7-6=1 lead
Lead (1) + weapon (1) - Armour (1)=1 damage
Gadget vs Bandit 3
Shooting- escape Def: 7-6=1 lead
Lead (1) + weapon (1) - Armour (1)=1 damage
Bandit 3 v Backfire
Shooting - stunt Def: 7-67-6=1 lead
Lead (1) + weapon (1) - Armour (1)=1 damage: Bandit 3 trailing smoke
Scene 2
Chaos Factor 4
Scene Description: Locating the enemy
Scene Test: The scene starts as expected
Q: any additional League warbirds to support them? Unlikely: No
Q: are they able to track the enemy down? 50/50: Yes
Full drop carrier complement: 6, 12 24 or 36? 12: 9 remaining (large drop carrier)
Q: Is the drop carrier accompanied? Very likely: Yes
Q: Bomber? 50/50 No
Q: Frigate/ cruiser/ battleship? 50/50: No
Q: Freighter? 50/50: Yes. 1d4+1: 2 freighters (supply convoy)
Q: anything else? 50/50 No
9 fighters, 1 large drop carrier, 2 freighters
Scene 3
Chaos Factor 5
Scene Description: Contact!
Scene Test: The scene is Altered: Add A Character
Q: does any of Blue Flight recognize Seeker markings? 50/50: No

Wednesday Apr 02, 2025
TLAS3 Chapter 16 Faith
Wednesday Apr 02, 2025
Wednesday Apr 02, 2025
As Blue Flight engage the Dominion fighters, Mina makes a fateful decision.
Links
Transcript:
https://docs.google.com/document/d/1vsMG1mFy-Dv_24CntIEXoxzPVAzC_-2ghkpVrAYT4Hk/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Email TheLoneAdv@gmail.com
BlueSky: @theloneadventurer.bsky.social
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Warbirds RPG https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game
Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged
Pocketforge online tool: https://pocketforge.rockpaperstory.com/
Perchance TLA random event oracle: https://perchance.org/tla-randomeventPerchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator
Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e
Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc
Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour
Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold
Mechanics
Scene 0 (The Dead Reckoning)
Ask the Oracle: are the shields blown? (Likely) yes
React Under Fire
Weak hit: 5 + 1 (edge) = 6 vs 2, 7.
Withstand Damage2 damage (⅗)Strong hit: 6 + 3 (custom) = 9 vs 7, 5. +1 integrity (⅘)
Will Barbican assist? 50/50 No
Scene 1 (Warbirds)Chaos Factor 6Scene Description: Dogfight!Scene Test: The scene is Interrupted: Current Context* Meaning: Lure Completion: this is a trap: the freighters are disguised weapons platforms
Round 1
Ambush rolls
Snake-eyes 9 v Bandit 1 6: ambush. 9-2=7: down
Gadget 6 v Bandit 2 5: ambush. 5-2=3: trailing smoke
Backfire 7 v Bandit 3 6: ambush. 3-2=1. Spend 1 reserve (AP)=4: crippled
Round 2
Dogfighting rolls
Snake-eyes 12
Gadget 12
Backfire 9
Bandit 1 Down
Bandit 2 7
Bandit 3 (catch net: fails)
Bandit 4 8
Bandit 5 11
Bandit 6 10
Bandit 7 8
Bandit 8 10
Bandit 9 9
Start of Round 2
Snake-eyes v Bandit 8: 7 v Shoot def 4=3 Lead, 5 damage: crippled
Gadget v Bandit 6: 8 v Stunt def 4=4 Lead, 5 damage, crippled
Bandit v Backfire: 5 v Stunt Def 8 (Backfire +1 next Dogfighting)
Backfire v Bandit 2: 8 v Stunt Def 3=5 lead, 8 damage, down
End of Round 2
Freighters are frigates!
Ask the Oracle: does the enemy captain offer them a chance to flee? (Unlikely) Yes
Scene 2
Enter the FrayStrong hit: 3 + 3 (wits) = 6 vs 1, 1. Match event: Capture Vengeance (take advantage of gunners’ focus on the warbirds)
+2 momentum
In control
Gain GroundMiss: 1 + 3 (wits) = 4 vs 6, 6. Match event: Share Structure.
Pay the PriceRoll twice: You are delayed or put at a disadvantage, You are stressed
Endure Stress (-2 spirit)Strong hit: 6 + 2 (heart) = 8 vs 5, 2.
+1 spirit
+1 momentum
Scene 3Chaos Factor 7Scene Description: Strafing runScene Test: The scene is Interrupted: Ambiguous Event* Meaning: Free Conflict (Mina reveals the news of the fleet at Conflict)
Round 1
Strafing roll
Snake-eyes: 12
Gadget: 8
Backfire: 14
Intrepid: 6 vs 5 (Gadget): 3 damage (absorbed by armour)
Vanguard: 3 v 5 (Gadget (miss)
Snake-eyes:
Gunnery 7 v guns: lead 1, damage 3-2=1 (damaged)
incendiary shells|: obstructing smoke (-1 threat/ attacks 1 round)
Ordinance: Rocket: miss
Gadget
Gunnery 4, 3: miss
Ordinance: drop bomb 1: damage 6: 2 damage to main structure
Backfire
Gunnery 6: 1 damage tun guns, destroyed
Ordinance: miss
Retaliatory: miss v Backfire
Round 2
Strafing roll
Snake-eyes: 11
Gadget: 8
Backfire: 13
Intrepid:
7 v 5 lead 2=4-3=1 damage
5 v 5 lead 0=2-3=0 damage
Vanguard:
5 v 5 lead 0=2-3=0 damage
3 v 5 miss
Vengeance: no attacks
Snake-eyes:
Gunnery 10 v guns: lead 4+2=6-2: 4 damage: turret destroyed
Ordinance: Rocket: miss
Backfire
Gunnery miss
Ordinance: miss
Gadget
Gunnery 4 miss
Ordinance: drop bomb 2: 6+1 reserve: hit: 7 vs bomb bay: 4 destroyed
Does the bomb payload detonate? Likely: Yes
BOOM.

Wednesday Apr 23, 2025
TLAS3 Chapter 17 Convergence
Wednesday Apr 23, 2025
Wednesday Apr 23, 2025
With the fate of Mina and crew hanging in the balance, Tatters and Mara prepare to make their final assault on the Voice of the Machine.
Links
Transcript:
https://docs.google.com/document/d/113BinDSB8qCoiCrg963fJFpXB4rr4VwsPt00GYB9dAc/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Email TheLoneAdv@gmail.com
BlueSky: @theloneadventurer.bsky.social
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged
Pocketforge online tool: https://pocketforge.rockpaperstory.com/
Perchance TLA random event oracle: https://perchance.org/tla-randomeventPerchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator
Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e
Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc
Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour
Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold
Legend of the Bones https://legendofthebones.podbean.com/
Mechanics
Tatters level up
Clear conditions
L5 removed locked condition
L6 Fireball
L7 Immunity (cold)
Mara PC (Fighter)
L2: Narsil: +2 weapon
L3: Not to be Trifled with (Barbarian)
L4: Unyielding (Barbarian)
Scene 1
Chaos Factor 6
Scene Description: A ritual to the Voice
Scene Test: The scene starts as expected.
Ritual: teleport to the VoiceWhen you set out to perform a Ritual, you may ask the GM where the nearest source of great magical power is, and they will answer you honestly.
Open, Odd: A courtyard, open to the elements, but the sky is different (Void Sea)
How far? Distant.
3 conditions:
First you must Reward Energy, and you and your allies will risk something Mildly Dark, and it’s going to take months.
When you perform a Ritual while accessing a source of great magical power, you may ignore two requirements of your choice.Reward Energy: feedback accelerates the Voice’s ritual: advance Ominous Force.
Move: Evoke a Spell (Push): Immunity to Cold: 12 (greater)
Name one specific source of harm, such as burning, cutting, lightning, poisonous gas, or mundane projectiles; for as long as this Spell is Ongoing, you are immune to harm from that source (as well as any secondary effects; choking smoke, hypothermia, etc.).
Greater: Nearby allies are equally protected.
Scene 2Chaos Factor 7Scene Description: To Ruin a RitualScene Test: The scene is Interrupted: PC Positive
Meaning: Helpfully Extraordinary
Is the Dead Reckoning pulled through the convergence? (50/50) Yes
Where do they appear? Extravagant, Intense
How many cultists? Scores

6 days ago
TLAS3 Chapter 18 Nemesis
6 days ago
6 days ago
Battle is joined. It has all been leading to this, but with the stakes this high, and the odds stacked against them, can Mina, Mara and Tatters possibly hope to succeed?
Links
Transcript:
https://docs.google.com/document/d/1nRQovg0IY9sTB2DDFpfRl3AKo_OiLvQU4qiTtroiBVc/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Email TheLoneAdv@gmail.com
BlueSky: @theloneadventurer.bsky.social
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged
Pocketforge online tool: https://pocketforge.rockpaperstory.com/
Perchance TLA random event oracle: https://perchance.org/tla-randomeventPerchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator
Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e
Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc
Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour
Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold
Legend of the Bones https://legendofthebones.podbean.com/
Mechanics
Scene 0Begin a Session: spotlight a danger (Rex Volt) +1 momentum to Mina (6)
Gather Information: Mina tries to make sense of what she’s seeing: Strong hitOn a strong hit, you discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn. Then, take +2 momentum. (8)
Isolated Defeat: the Voice & Ring are key: heads for the gun turretScene 1Chaos Factor 8Scene Description: Attack the VoiceScene Test: The scene is Altered: Remove An ObjectThe ship is encased in ice, turrets frozen
The Voice of the MachineLeader of the Machine Cult, possessed by the Ring of Winter Wants global destruction and endless winter
4C, 1/2 armour
Deadly Ice Magic (Inflicts 2C, Forceful, Vicious, Area)
Summon freezing winds
Command fanatical loyalty
Summon ice creatures
Machine Cult HordeFanatical devotants to the Great Machine
Wants an end to the heresy of the flesh
6C (horde), 4C (group), 1C (solo), 0/1 armour, 3/6C
Long, cruel knives
Spout doctrine
Blindly follow orders
Mara: Engage (Machine Cult Horde)
9: Trade Blows (1C each)
Mara: Engage (Machine Cult Horde)
10: Trade Blows (1C on Mara, 2C cult (Group))
Mara: Battle Momentum: 3 Momentum for 1 armour (2/3)
Tatters: Evoke a Spell: Fireball
9: Success, but effects much more or much less
Mythic: more? (50/50): Exceptional Yes (-1C, all combatants)
Random Event: Move Toward a Thread
The Convergence Ritual d8 d6 d4
Scene 2
Rex Volt
O2 C4 E3 A1 N1 I1 C2
Has Rex taken Cadmus hostage? (Likely) No
Enter the Fray
If you are caught in a trap or sizing up the situation: Roll +wits
On a weak hit, choose one.
Take +2 momentum
You are in control
Secure an Advantage
When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…
With expertise, focus, or observation: Roll +wits
Miss, burn momentum, strong hit
On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.
Take +2 momentum
Add +1 on your next move (not a progress move)
Gain Ground+Gearhead (flashbang)
When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…
Hiding, preparing an ambush, or misdirecting: Roll +shadow
On a hit, you stay in control. On a weak hit, choose one.
Mark progress
Take +2 momentum
Add +1 on your next move (not a progress move)
Strike
When you are in control and when you attack at a distance, roll +edge.
On a strong hit, mark progress twice, you are in control.
Scene 3
Gain Ground+Gearhead (night goggles) lights outWhen you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…
Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits
On a strong hit, stay in control and choose two.
Mark progress (3/10)Take +2 momentumAdd +1 on your next move (not a progress move)
StrikeWhen you are in control and attack at a distance, roll +edge.
On a miss, the fight turns against you. You are in a bad spot and must Pay the Price.
You are stressed (0/5, -1 Momentum): it doesn’t work. He mocks. Despair.
Endure StressWhen you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.
Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.
On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.Scrambles out of reach as Rex closes in, fumbles for controls (feedback)React Under FireWhen you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle, envision your approach and roll. If you are…
Changing the plan, finding a way out, or cleverly bypassing an obstacle: Roll +wits
On a weak hit, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot.
Caught by Rex’s knife. Endure Harm (1)
Pilot chair between us. Shoot again
ClashWhen you are in a bad spot and exchange fire at a distance, roll +edge.
Miss, burn momentum, weak hit.
On a weak hit, mark progress, but you are dealt a counterblow or setback. You stay in a bad spot and must Pay the Price.
Wing him, but he stabs back
Endure Harm (2) Miss-1 health (⅕)
React Under Fire + Gearhead (electric cable): Strong HitOn a strong hit, you succeed and are in control. Take +1 momentum.Gain Ground: trick Rex into getting shocked: strong hitTake +2 momentumAdd +1 on your next move (not a progress move)
Strike: weak hitOn a weak hit, mark progress twice, but you expose yourself to danger. You are in a bad spot.Shoot Rex, but he breaks free, pinning me to the window
Clash + Gearhead (drop ship): weak hitOn a weak hit, mark progress, but you are dealt a counterblow or setback. You stay in a bad spot and must Pay the Price.
React under fire: Harmed
Endure Harm: miss, match (double 10’s!) Search IdeaOn a miss, it’s worse than you thought. Suffer an additional -1 health or Lose Momentum (-2). If your health is 0, you must also mark wounded or permanently harmed, or roll on the table below.Wounded (broken arm)Rex is trying to strangleReact under fire + Gearhead (get through to Barbican): Strong hit (in control)Take Decisive action: weak hitOn a weak hit, you achieve your objective, but not without cost. Roll on the table below or choose one. If the fight continues, you are in a bad spot.You face collateral damage: Something is lost, damaged, or broken:

Welcome to The Lone Adventurer
The Lone Adventurer is an actual play solo RPG podcast. I will be your narrator, your Game Master and your guide as we follow our hero, Mina Montisario, on her unpredictable journey into the unknown.
For this game I will be using the D&D 5e ruleset, the Mythic GM Emulator, as well as a variety of other systems, tools and tables, as they take my fancy.
I hope you'll join me.